Sheng Long is a character hoax related to the Street Fighter video game series, created by Electronic Gaming Monthly (EGM) as an April Fool's gag in 1992. The joke, based upon a mistranslation that suggested the existence of a character named Sheng Long in the Capcom video game Street Fighter II, described a method to fight the character in the game. After other publications reprinted the details as fact without verifying the authenticity, the Sheng Long hoax spread worldwide. As a result of discussion revolving around the possibility of the character's appearance in Street Fighter III during the game's development, EGM revisited the joke in 1997, printing an updated version of the hoax for the title while establishing a backstory and appearance for the character in the process.
As a character and a hoax, Sheng Long has been described as one of the most famous and well-known legends related to video gaming by publications such as GameDaily and GameSpot. The hoax has been attributed to the creation of both Akuma and Gouken as characters in the Street Fighter series, with the former appearing in Super Street Fighter II Turbo as a secret boss. Fan appeal for the character affected later Capcom titles, with public requests for the inclusion of Sheng Long in an actual video game leading to the consideration of his inclusion in the Street Fighter: The Movie video game and years later resulting in the appearance of Gouken as both a secret boss and playable character in Street Fighter IV.
The name Sheng Long comes from a mistranslated portion of the name of a special attack performed by the series' main character, Ryu; the words "shō ryū" (昇龍 rising dragon) from Shōryūken (昇龍拳), Ryu's flying uppercut, is "shēng lóng" in Chinese pinyin. This was carried into one of Ryu's quotes to defeated opponents in the English localization of the 1991 arcade game Street Fighter II, changing the Japanese quote "If you cannot overcome the Rising Dragon Punch, you cannot win!" (昇龍拳を破らぬ限り、おまえに勝ち目はない！) to "You must defeat Sheng Long to stand a chance." As a result players were given the impression that Ryu was referring to a person instead of the attack.
The Super Nintendo Entertainment System (SNES) port of Street Fighter II released shortly after the April Fool prank changed the translation to "You must defeat my Dragon Punch to stand a chance." However, the English instruction manual for the SNES Street Fighter II referred to "Master Sheng Long" as Ryu and Ken's teacher. Instruction manuals for later ports to the SNES and Sega Mega Drive consoles replaced all references to Sheng Long by referring to Ryu and Ken as "disciples of Shotokan Karate". A character named Gouken was later introduced in Masaomi Kanzaki's 1993 Street Fighter II manga as Ryu and Ken's sensei, and was adapted into the series' backstory in Super Street Fighter II Turbo.
Original EGM April Fools 1992
The mistranslation spawned rumors about the existence of a Sheng Long character in the game, and players sent letters to video game publications attempting to confirm the character's existence. In the April 1992 issue of the video game magazine Electronic Gaming Monthly, a method was "revealed" to reach Sheng Long in the arcade game. The reporter, cited as W.A. Stokins (waste tokens) of Fuldigan, HA (fooled again, ha), claimed that the character could be found if a player using Ryu did not let the character suffer any damage during the entire game, and upon reaching the final match against M. Bison could neither hit Bison nor let him inflict any damage until the time limit expired, thus ending the round in a draw. After repeating this for ten consecutive rounds Sheng Long would then appear out of nowhere and throw Bison off of the edge screen and out of the way. The game's on-screen timer would then stop at 99 seconds, resulting in a "fight to the death" between Ryu and Sheng Long.
Sheng Long was stated to feature the special moves of all the fighters, such as Chun-Li's "Spinning Bird Kick" and Sagat's projectile attacks, but inflict more damage. In addition, the character was supposedly faster than any other fighter in the game, negating the pause between projectile attacks. Other attacks mentioned included an air-based throw attack and a "Dragon Punch" shown to consume his fist in flames to represent his greater power.
The joke became an international sensation when publications from Europe, Hong Kong and other countries reprinted the trick without verifying it or asking EGM's permission. A Hong Kong comic based on Street Fighter II by Jademan Comics altered their story to include the character. Players tried unsuccessfully for weeks to unlock Sheng Long, until it was revealed in the December issue of EGM that it was a hoax, with the staff stating they were surprised at the worldwide coverage the joke had received.
EGM April Fools 1997
During the development of Street Fighter III, fans discussed the prospect of the character's inclusion in the new title. EGM perpetuated the hoax again in 1997 by claiming that Sheng Long was in the game, providing character artwork depicting his appearance and new screenshots. Unlike the first article, they did not finish their explanation of how to reach him, ending the article with "To reach him, you will need at least six perfects and..." Additionally, the words "April Fools" were spelled out in the first letter of the first ten sentences of the article.
The character's design was expanded on greatly in the article; Sheng Long was now stated to be the American name for the character Gouken, much like Akuma is the American name for Gouki. His profile listed in the article paralleled Gouken's, but instead of Akuma killing him he was knocked into a raging river. The result gave him a scar over his eye, and a desire to get revenge on his brother. To this end, he revived several "killing techniques" of his fighting style, which included an air version of Akuma's red fireball that knocked his opponent down, a double ground high-low Hadouken, an unblockable Denjin-Shinryuu-Ken super attack that would shock the opponent, an air rapid Hadouken super attack akin to a move used by Ibuki, and a third super attack intended to be a stronger version of the Akuma's Shun Goku Satsu.
Sheng Long is cited as an influential factor for the Street Fighter series, earning mention in articles such as GameDaily's "Top 20 Street Fighter Characters of All Time" list, in which the character placed nineteenth despite not being an actual character. IGN placed it second on their list of the "Top Ten Gaming April Fools' Pranks", noting it as having the biggest impact of all of Electronic Gaming Monthly's April Fools jokes. UGO.com named it one of video gaming's greatest urban legends, noting its impact upon the series' success. Capcom's community manager Seth Killian described the hoax as "a part of gaming history", comparing him to the Konami Code. However, GamesRadar listed it as one of the video game legends that they never want to hear again, stating that while it was a good prank at first, Sheng Long has gone from "sly wink to the fans" to "Borat t-shirt." The rumor is often credited with inspiring the creation of Akuma, a character who debuted as a hidden final boss in Super Street Fighter II Turbo, due to their similarities, although Capcom has never confirmed nor denied this. As in the hoax, the process of fighting Akuma would require certain achievements met during the game, with Akuma interrupting the final match of the game between the player and M. Bison. The similarity was nodded at in the high-definition remake of Super Street Fighter II Turbo, in which an Xbox 360 Achievement titled "Sheng Long is in Another Castle" could be earned for defeating Akuma in the game's arcade mode.
Street Fighter: The Movie
Sheng Long is mentioned three times in the 1995 arcade game Street Fighter: The Movie in the endings for Ryu, Ken, and Akuma. In each, he is stated as the master of Ryu and Ken and Akuma's brother, but never stated as dead. Despite the repeated mention, Sheng Long does not appear in the game. On January 30, 2007 the game's designer, Alan Noon, appeared on Shoryuken.com's forum and discussed aspects of the game cut during development, among them a playable Sheng Long character.
According to Noon, while shooting and digitizing the character images for the game, talk had circulated about adding extra characters that were not in the film. As the Sheng Long hoax and Akuma's debut in Super Street Fighter II Turbo were fairly recent at the time, the designers asked for Capcom's permission to add both characters into the game. Capcom approved the addition of Akuma, but denied the inclusion of Sheng Long. However, during the digitization sessions for Akuma, Capcom unexpectedly approved the addition of Sheng Long; Noon stated that Capcom had ambitions that the game would crush Mortal Kombat II, and felt the character's inclusion was a necessity for that goal. Noon designed Sheng Long's appearance for the title, giving him a "mandarin style" gi and one hand taking the form of a dragon's claw, described as a result of his power being so great that he began to physically transform into a dragon. Capcom approved the design, and an artist from the development team posed as Sheng Long. However, the character was left unfinished because of time constraints.
Street Fighter IV
In an interview in the January 2008 Issue of Electronic Gaming Monthly, Street Fighter IV producer Yoshinori Ono stated "Let's just say that [jokes] that your magazine have reported in the past might find their way into the game as fan service." Executive editor Shane Bettenhausen took this to mean the appearance of Sheng Long in Street Fighter IV, though added that if the character did appear in the game, it would be Gouken. When asked in a later interview by 1UP.com regarding the possibility of Sheng Long's appearance in the title, Ono replied "Are you coming to the Tokyo Game Show? How about you ask me that question again then." Capcom later revealed Gouken as a character in Street Fighter IV, with Ono stating in a interview with Play magazine that his inclusion in the title was in response to fans requesting Sheng Long's presence in the game.
On the first of April 2008, Capcom announced Sheng Long as a "secret, unlock-able character" in their Japanese development blog for Street Fighter IV and later posted in their official US blog accompanied with a silhouette of the character. The post took the tone of a Capcom PR representative trying to announce a character without giving away too many details, hinting that "Sheng Long is Ryu's..." then holding back and saying to wait for an official character announcement. Similar to the original EGM joke, the post lists the method to unlock him as requiring the player to win every round as Ryu without taking any damage whatsoever and then perform his "Shoryuken" move during the final boss fight. Reception to the joke the third time was negative, and included criticism from 1UP.com. The following day, the Japanese website confirmed that it was indeed a joke, and explained the origin of Sheng Long while adding "Sheng-Long is still now and always will be, truly a character of legend."
- ↑ 1.0 1.1 "The History of Street Fighter - Sheng Long". GameSpot. http://www.gamespot.com/features/vgs/universal/sfhistory/char_sheng_long.html. Retrieved 2008-12-23.
- ↑ 2.0 2.1 2.2 2.3 2.4 "「昨日は4/1」 プロジェクトマネージャー：塩沢夏希" (in Japanese). Capcom. http://www.capcom-fc.com/sf4/2008/04/41.html. Retrieved 2008-04-02.
- ↑ Capcom. "p. 16". Street Fighter II SNES instruction manual. "A student of Master Sheng Long, Ryu has developed into a pure warrior."
- ↑ Capcom. "p. 24". Street Fighter II SNES instruction manual. "The only other disciple of Master Sheng Long, Ken is a natural athlete."
- ↑ Capcom. "p. 14". Street Fighter II Turbo SNES instruction manual. "A student of the Shotokan school of Karate, Ryu has developed into a pure warrior."
- ↑ Capcom. "p. 22". Street Fighter II Turbo SNES instruction manual. "A disciple of the Shotokan school of karate, Ken is a natural athlete."
- ↑ Kanzaki, Masaomi (1995). Street Fighter II: Manga v. 1. Boxtree. ISBN 0-75220-813-6.
- ↑ (in Japanese) ALL ABOUT カプコン対戦格闘ゲーム 1987-2000 (All About Capcom Head-To-Head Fighting Game 1987-2000). Studio Bento. 2000. p. 311. ISBN 4-88554-676-1.
- ↑ 9.0 9.1 EGM Staff (April 1992). "Tricks of the Trade". Electronic Gaming Monthly (Ziff Davis) (33): p. 60.
- ↑ 10.0 10.1 "Top 20 Street Fighter Characters of All Time". GameDaily. http://www.gamedaily.com/articles/galleries/top-20-street-fighter-characters-of-all-time/?page=2. Retrieved 2008-11-13.
- ↑ EGM Staff (December 1992). "Best Trick that Didn't Work". Electronic Gaming Monthly's 1993 Video Games Buyer's Guide (Ziff Davis) (40): p. 22.
- ↑ 12.0 12.1 EGM Staff (April 1997). "Da Boss Is Back!". Electronic Gaming Monthly (Ziff Davis) (93): p. 80.
- ↑ Staff (2009-02-10). "Top Ten Gaming April Fools' Pranks". IGN AU. http://ds.ign.com/articles/969/969404p1.html. Retrieved 2009-04-15.
- ↑ Staff (2009-04-02). "Video Game Urban Legends". UGO Networks. http://www.ugo.com/games/video-game-urban-legends/?cur=shen-long&morepics=1. Retrieved 2009-05-18.
- ↑ 15.0 15.1 Killian, Seth (2008-04-04). "Sheng Long Revisited". Capcom. http://blog.capcom.com/archives/1106. Retrieved 2008-12-23.
- ↑ "The Top 7... videogame legends we never want to hear again". GamesRadar. http://www.gamesradar.com/f/the-top-7-videogame-legends-we-never-want-to-hear-again/a-20090615105033689008/p-2. Retrieved 2010-01-05.
- ↑ Parish, Jeremy (2006-02-08). "EGM Retro: 200 Issues of Us from 1up.com". 1UP.com. http://www.1up.com/do/feature?cId=3147775. Retrieved 2008-06-01.
- ↑ Balg, Björn (2008-12-09). "Super Street Fighter II Turbo HD Remix Test" (in German). Eurogamer. http://www.eurogamer.de/articles/super-street-fighter-ii-turbo-hd-remix-test. Retrieved 2008-12-23.
- ↑ Incredible Technologies. Street Fighter: The Movie. (Capcom). Level/area: Ryu ending. (1995-06-01) "The lessons he has learned from the teachings of Master Sheng Long help greatly in bringing dignity and prosperity to the war-ravaged land."
- ↑ Incredible Technologies. Street Fighter: The Movie. (Capcom). Level/area: Ken ending. (1995-06-01) "Despite his newfound wealth, Ken continues the heed the teachings of his respected master Sheng Long."
- ↑ Incredible Technologies. Street Fighter: The Movie. (Capcom). Level/area: Akuma ending. (1995-06-01) "Akuma has brought dishonor to his hated brother Sheng Long by defeating his best students, Ken and Ryu, in battle...His master plan to purge the world of Sheng Long and all he stands for is one step closer to becoming a reality."
- ↑ McWhertor, Michael (2007-01-30). "Inside Look At Street Fighter: The Movie: The Game". Kotaku. http://kotaku.com/gaming/street-fighter/inside-look-at-street-fighter-the-movie-the-game-232658.php. Retrieved 2008-09-22.
- ↑ Noon, Alan (2007-08-21). "Street Fighter: The Movie Broke My Heart" (PDF). Alan-Noon.com. http://www.alan-noon.com/misc/SFTM/SFTM_Broke_My_Heart.pdf. Retrieved 2008-12-23.
- ↑ Bettenhausen, Shane (December 2007). "Street Fighter IV". Electronic Gaming Monthly (Ziff Davis) (224): p. 72.
- ↑ Kennedy, Sam (2008-08-20). "Street Fighter 4 Producer Talks Wii, Dimps, and Sheng Long". 1UP.com. http://www.1up.com/do/newsStory?cId=3169458. Retrieved 2008-08-20.
- ↑ Gifford, Kevin (2008-09-24). "Sheng Long Actually in Street Fighter 4". 1UP.com. http://www.1up.com/do/newsStory?cId=3170130. Retrieved 2008-10-18.
- ↑ Play Staff (November 2008). "Interview with Yoshinori Ono". Play (Fusion Publishing).
- ↑ "「特殊条件キャラクター！」 プロジェクトマネージャー：塩沢夏希"] (in Japanese). Capcom. http://www.capcom-fc.com/sf4/2008/04/post_19.html. Retrieved 2008-04-01.
- ↑ Killian, Seth (2008-04-01). "New Street Fighter IV Unlockables!". Capcom. http://blog.capcom.com/archives/1089. Retrieved 2008-04-01.
- ↑ McWhertor, Michael (2008-04-01). "Sheng Long: We Won't Get Fooled Again". Kotaku. http://kotaku.com/374800/sheng-long-we-wont-get-fooled-again. Retrieved 2008-06-01.
- ↑ Pigna, Chris (2008-04-01). "April Fools' Day Round Up news from 1UP.com". 1UP.com. http://www.1up.com/do/newsStory?cId=3167209. Retrieved 2008-06-01.