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Characters of Silent Hill, Silent Hill 2, and Silent Hill 3

The characters of Silent Hill (top row), Silent Hill 2 (middle row), and Silent Hill 3 (bottom row)

The survival horror video games Silent Hill installments, respectively, in the Silent Hill video game series, feature a cast of characters. The games' player characters are "everymen", in contrast to action-oriented survival horror video game series featuring combat-trained player characters, such as Resident Evil.[1] The games are set in the series' eponymous fictional American town.

The design of the games' characters shifted varying conceptual phases prior to the settle on their depictions in the installments they first appeared in. For the creation of Silent Hill 3 characters' physical appearances, the game's development team used actors as models.

Design[]

The characters of Silent Hill and Silent Hill 2 were designed by character designer Takayoshi Sato.[2] Team Silent, a production group within Konami Computer Entertainment Tokyo, oversaw the process.[3][4][5] Team Silent designed the character Maria to have physical flaws and did not base her on any particular model.[6] The developers toned down her character design after being unhappy with it and the technical problems her low neckline caused.[6] To better capture her facial movements, Sato Takayoshi would practice her expressions in front of a mirror at work and drew her facial expressions instead of using motion capture.[6] Maria and Mary share the same facial structure, polygon count and voice actor; only the muscle structure differs.[6] Takayoshi designed Angela to appear older than her intended age of sixteen or seventeen and the developers chosen an older voice actor for her.[6] Fifty to sixty Japanese and American voice actors auditioned for Silent Hill 2, with five ultimately chosen: Guy Cihi, Donna Burke, David Schaufele, Jakey Breckenridge, and Monica Horgan.[6] Motion capture of the voice actors was used to model their characters' action.[6]

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Sophie Marceau (left) and Charlotte Gainsbourg (middle) were the models on which Heather was based;[7] Vanessa Paradis (right) was a model for concept art of Heather[8]

The design of Silent Hill 3's characters passed through different stages. The game's development team initially saw Heather as "innocent", something that was reflected by original sketches of her, but they found this motif to be too "nice", so the game's supervising illustrator, character designer Shingo Yuri, sought another source of inspiration, modelling Heather after French actresses Sophie Marceau and Charlotte Gainsbourg,[7] with Vanessa Paradis having served as a model for concept art of the protagonist.[8] The character's leg-revealing outfit and slightly curly hair had been the subject of debate among Yuri and two young female members of the development team: while Yuri firstly envisioned her wearing jeans, these members dissented on the addition of this element because they believed that Heather should discreetly be instilled sex appeal—a property which they insisted that it should be possessed by her—by having her legs divulged as they considered that exposure of them would bestow femininity and prettiness on Heather; he was ultimately convinced by the females that their own proposal should be followed. Trusting these members' sense of fashion, Yuri also accepted their judgement on the character's hairstyle, which was that curly hair would be more suitable for a young girl. Heather's hair was "more natural" and "less elaborate" in earlier design stages, according to him.[7] The character's name was taken from Heather Morris, who provided Heather's voice and motion capture. The name "Helen" was firstly planned to be used for the character, but was later discarded as it was considered to be old-fashioned.

The design of priestess Claudia Wolf was the most difficult of the game's character designs for the development team.[8] Her creation was based on the concept of making her look strange but conventional and evoke to the player a feeling of being endangered. Desiring to show her evil side, the development team initially imagined her with a shaved head and tattoos all over her body, though this idea was finally rejected as the team deemed that giving her this physical appearance was a very obvious way of achieving this goal.[7] Other dropped ideas included portraying her as a "holy woman" as well as dressed in a long robe that trailed along the ground. After seeing a fashion magazine cover depicting a human face without eyebrows and believing that the pictured person's feelings were unrecognizable due to this trait, the team opted to integrate lack of eyebrows in Claudia to impart her the same perceived property of having feelings unable to be defined by other people, also esteeming this feature to trigger a subtle and solicitous emotion to the player.[7] Hollywood actress Julianne Moore had been used as a model for concept art of the character. Claudia's name originates from Italian actress Claudia Cardinale, having substituted the original "Christie" because the latter was viewed as too "cute".[8]

Silent Hill 3's male characters were delineated by the development team as possessing flaws and complexes in order to appear as realistic humans, an example being character Douglas Cartland's combing of his hair to his head's back part to conceal his baldness.[7] In early design stages, the image of a quotidian middle-aged detective was attributed to him.[8] A priest from the film The Fifth Element was the basis for the generation of Douglas;[7] actors such as Ian Holm and Giancarlo Giannini were models for some of the character's concept art. The name of Douglas was taken from actor Douglas Fairbanks, Jr. and according to one of the game's creators, this name was selected because it "just seemed to suit him", with the character not being connected to his namesake.[8] The foundation of character Vincent's design was the idea of a character of a hypocritic nature which is disguised by their "nice" clothes and neat appearance, as the game's animator wished the hierocracy of Vincent to be manifested through the way he acts. An incorporation of hints aiming at unveiling Vincent's nature occurred, though, according to Yuri: the character constantly laughs "like he is hiding something nasty" and during his speech, "one of his eyes is not looking at the observer." Yuri underlined that the latter hint is subtle.[7]

Appearances[]

Main game series characters[]

Note: Some characters may or may not appear in Silent Hill 2 or Silent Hill 3, depending on their fate in the previous games.


Silent Hill characters[]

James Sunderland[]

Portrayed by Guy Cihi in the original version[9] and by Troy Baker in the game's 2011 remastering,[10] James Sunderland is the main protagonist and primary player character of Silent Hill 2. After receiving a letter from his deceased wife Mary, James comes to the misty town of Silent Hill to find her.[11] James knew Mary's illness would eventually kill her,[12] and often read medical textbooks, searching for something to help her.[13] The knowledge of her terminal illness caused her to become angry and hurt her loved ones, particularly James, and it pained him to visit her in the hospital.[14] She had been suffering for three years,[15] and died the week preceding the game's events.[16]

In his search, he eventually meets Maria, who strongly resembles her except for more provocative clothes and behavior, and allows her to accompany him.[17][18] Over the course of the game, he repeatedly witnesses her death at the hands of the monster Pyramid Head, while the letter from Mary gradually fades, suggesting that he only imagined it.[19][20] Near the conclusion of the game, he watches a videotape that shows him smothering his wife, and realizes that he killed Mary.[21] Returning to see Maria killed again by two Pyramid Heads, he concludes that he needed the monster to punish him for Mary's murder.[22] The Pyramid Heads commit suicide after pursuing him for a while, and James meets either Mary or Maria on the hotel rooftop, depending on which of the six possible endings the player has triggered based on his or her actions throughout the game; all endings are presented as equally valid.[23] Maria or Mary transforms into a monster, and James kills her. In "Leave", James has one last meeting with Mary, reads her full letter and leaves the town with Laura, while "In Water" sees James commit suicide by driving his car into the lake;[24] in "Rebirth", James plans to revive Mary using occult objects collected throughout the game.[25] In "Maria", after Mary's defeat, James dismisses her as a hallucination and then leaves the town with the inexplicably resurrected Maria, who starts coughing.[26][27] The other two are "joke" endings available on replay games: in "Dog", James discovers that, beyond a normally locked door, a Shiba Inu has apparently been controlling all the events of the game from a vision mixer,[28] and the second is a continuation of the UFO ending of the first game, in which James is abducted by aliens with the help of the first game's protagonist, Harry Mason.[29]

Subsequent installments in the series have made references to James. If the player has saved data from Silent Hill 2, Silent Hill 3's protagonist can investigate a clogged toilet in the Otherworld, and the player can prompt her to remove the blockage—much like the optional decision in Silent Hill 2.[30][31] Additionally James makes cameo appearances in the joke endings of Silent Hill 3, Silent Hill: Shattered Memories,[32][33] and Silent Hill: Downpour.

Maria[]

"It doesn't matter who I am... I'm here for you, James. See? I'm real."

—Maria

Maria is a sexualized manifestation of Mary based on an exotic dancer. She was created in James' mind subsequent to his duress after killing his wife.[20][34] She first appears in "Born from a Wish", a sub-scenario prior to the events in the main game which appeared in the expanded versions of Silent Hill 2. In it, Maria awakens in Heaven's Night club, wondering if she should continue to live and fight, or to let herself be killed by the monsters, and decides to search for someone alive.[35] Her search takes her to a mansion, where she hears the voice of Ernest Baldwin from behind a locked door.[36] She eventually learns about the death of his young daughter, and Ernest tasks her with obtaining an item in a nearby apartment, unable to retrieve it himself.[37][38] After completing her task, she discovers his plan to resurrect his daughter, and he warns her about James.[39][40] Opening the door, she finds no one in the room. At the conclusion of the scenario, Maria contemplates suicide, but ultimately tosses the gun away, resolving instead to find James.

James first meets her in Rosewater Park, his first suspect for the "special place" Mary claims to be in. Maria accompanies James after this point, seeking protection from the monsters in Silent Hill,[18] and after reaching the bowling alley she leads James on an attempt to find Laura ending in Brookhaven Hospital.[41] Maria is killed by Pyramid Head before she can escape the hospital. She reappears again, inexplicably alive and with no memories of her apparent death,[42] in the Labyrinth in a jail cell, seductively beckoning James to rescue her.[43] Before he can reach her, however, she is killed again. She appears a third time in the Lakeview Hotel, where she is killed by two Pyramid Heads promptly after James finds her.

In the "Leave", "In Water" and "Rebirth" endings, James confronts Maria a final time, dressed as Mary and trying to get James to take her.[44] James conclusively rejects her,[45] and she transforms into the final boss with intent on killing him but is instead killed for good by James. In the "Maria" ending, Maria returns alive again after James has killed Mary and James decides to leave Silent Hill with her.[46] As they leave she begins visibly coughing, a hint that she has the same disease Mary had and that the events of the game may repeat themselves.[47]

Maria is portrayed by Monica Horgan.[9]

Angela Orosco[]

Angela is drawn to the town after taking a life. She is a disturbed, unstable teenage girl who is ostensibly on a search for her mother.[48] It is strongly implied in the game that Angela was abused and raped by her father, with her mother turning a blind eye.[49][50] Backstory material provided by Konami states that Angela had run away from home prior to the game's events,[51] and after being brought back kills her father, leading to her being drawn to Silent Hill.[20]

James first meets Angela in a cemetery, where she warns him that there's "something wrong" with Silent Hill. She is next seen in the apartment complex area with a blood-covered knife, contemplating suicide. James takes the knife from her at her request, and she flees in panic after he initially tries to take it out of her hand. In a later area, James fights a monstrous version of Angela's father who is about to attack the girl. After the creature's defeat, Angela acts with disdain and general hatred toward men, and accuses James of abandoning Mary for another woman.[52] She is last seen on a burning staircase in the Lakeview Hotel. Angela, now in a state of delusion, mistakes James for her mother. After realizing her error, she asks for her knife back, not before wishing James had left her to die in the labyrinth. She believes that she deserved what her father did to her, and hints at suicide. When James refuses to return her knife, Angela walks into the flames of a burning staircase and is not seen again. As she does so she claims that these burning surroundings are how she always sees the town - one more suggestion that each person drawn to the town perceives it in a different way.

Angela is voiced in the game by Donna Burke.[9] Her appearance in the game and the choice of her portrayer were made by Team Silent with the intention of making her appear unnaturally aged.[6]

Mary Shepherd-Sunderland[]

Mary is the late wife of protagonist James Sunderland. The player first sees Mary in a photograph James has with him and spends much of the game searching for her. In the game, she is said to have died from a mysterious illness three years ago. James goes to Silent Hill, where the couple shared many memories, after receiving a letter from Mary that says she is waiting for him there. Over the course of the game, James is haunted by memories of his wife, including Maria, who strongly resembles her, seems to have some of her memories at times, and repeatedly dies. James is eventually forced to remember that Mary died recently and that he killed her, suffocating her with a pillow after she was released from the hospital. In her last days alive, she believed she had become physically repulsive, acting "self-centered and difficult, even abusive towards James".[53][54] Mary does not appear in person until the end of the game: in the "Leave" and "In Water" endings she is shown forgiving James for killing her after the final bossfight, while in the "Maria" ending she fights James as the final boss (instead of Maria) in revenge for her murder.[55][56] James is quick to dismiss the latter scenario as being a hallucination.[57]

Mary was portrayed by Monica Horgan, who also portrayed Maria.[9] The producers acknowledged that Mary and Maria were designed to be almost completely identical.[6]

Eddie Dombrowski[]

Eddie is the third murderous character in Silent Hill during the game. He is an obese young man with an apparent connection to the character Laura. His dialogue during the game reveals that he had suffered verbal abuse for much of his life prior to his arrival in Silent Hill, and his arrival was preceded by him finally snapping, killing a dog, shooting a football player and going on the run from the police.[58] Backstory material provided by Konami describes Eddie as being usually calm but with "another side that he cannot control when angered" and listing his former occupation as being a gas station attendant.[20][51] Eddie also wears a baseball cap, small shorts, and a white and teal striped shirt, clothes that one would see a child wearing.

James first meets Eddie in an apartment complex vomiting into a toilet and aggressively denying any involvement with the death of a man stuffed in a refrigerator in the same apartment. If the player returns to the apartment after the cutscene, they can investigate further, finding posters of football players with apparently meaningless graffiti and bumper stickers on the walls. One bumper sticker clearly says "Illusions The Water Margin." He is next seen talking to Laura in a bowling alley, ignoring insults and comments from Laura and James while doubting that his then-unspecified crimes will be forgiven. His final appearances are in the prison/labyrinth area, where he confesses to killing the man in the apartment and another victim on the grounds that they were mocking him,[59] and apparently has no moral issues with killing.[60] By the end of the level he is dangerously unstable and threatening to kill anyone whom he perceives as mocking him, leading to a fight to the death with James after a poorly received comment from the latter.[61] In the final cutscene before his death Eddie concludes correctly that James too was a murderer, telling him that they were both "called" to Silent Hill as they're "not like other people". The final encounter with Eddie takes place in a large meat freezer, a counterpoint to the burning staircase on which Angela stands during her final meeting with James.

Eddie is voiced by David Schaufele in the original game[9] and Liam O'Brien in the HD Collection.

Laura[]

Laura is an eight-year-old girl wandering the town. She is apparently the only "innocent" human character in the town, in contrast to James, Angela and Eddie, and consequently does not see any monsters or serious abnormalities in the town.[20] This has two consequences in the game: firstly, Laura can apparently move around the town safe from supernatural danger, and secondly Laura occasionally places James in danger due to the fact that she isn't aware of the supernatural threats he faces.

Laura is an orphan who befriended Mary during her last year alive, having been a patient at the same hospital as her,[51] and like James appears to be searching for Mary in the town as well (unaware of her death). She acts rudely towards James and Eddie, the two characters she encounters, motivated with the former by a belief that he did not really love Mary.[62]

James first encounters Laura in the apartment complex, where she kicks a key out of his reach and stomps on his hand. He confronts her in frustration after the level is cleared, where her connection with Mary is revealed, but she runs away before James can get more out of her.[62] She is next seen at the bowling alley with Eddie, and after she leaves James pursues her at Maria's request. He finally finds her at the hospital, where James accuses her of lying when she details her connection to Mary.[63] Laura then asks him to pick up a (nonexistent) letter from Mary inside a hospital room. When James enters it, she slams the door behind him, locking James in with several dangerous monsters. Laura is seen again at the Lakeview Hotel with a letter confirming her friendship to Mary,[64] and she becomes furious with James when he tells her he has discovered he killed Mary.[65] In the "Leave" ending, James leaves Silent Hill with Laura, possibly intending to carry out Mary's wishes to adopt the girl.[64]

Early promotional articles incorrectly named the character as "Lauren."[51]

Laura is portrayed by Jackie Breckenridge.[9]

Pyramid Head[]

Main article: Pyramid Head

"I was weak. That's why I needed you... Needed someone to punish me for my sins..."

—James Sunderland, Silent Hill 2

Pyramid Head, also known as "Red Pyramid Thing",[66] "Red Pyramid", or "Bogeyman", and "Triangle Head" (三角頭 Sankaku Atama?) in Japan,[67] stalks James, representing his wish to be punished for Mary's death. Masahiro Ito, the designer of Silent Hill 2's monsters, created Pyramid Head because he wanted "a monster with a hidden face".[68] Known for his large triangular head, Pyramid Head lacks a voice, and his appearance stems from the "distorted memory of the executioners" and the town's past as a place of execution, according to Takayoshi Sato, the character designer for Silent Hill 2.[69][70]

Pyramid Head has since appeared in the 2006 film Silent Hill as "Red Pyramid", in the 2007 first-person shooter video game Silent Hill: The Arcade as a "boss" (a computer-controlled opponent), and in the sixth installment of the Silent Hill series, Silent Hill Homecoming, as the "Bogeyman". He has also made an appearance outside of the Silent Hill series as a player character in the 2008 Nintendo DS video game New International Track & Field. Positively received in Silent Hill 2 for his role as an element of James' psyche, he has been cited by reviewers as an iconic villain of the series and part of Silent Hill 2's appeal.

Silent Hill 3 characters[]

Heather[]

Main article: Heather Mason

Claudia Wolf[]

"The time is not yet at hand. The time when all will be forgiven their sins. When the Paradise we have long dreamed for will arrive. After the Judgment and Atonement, an eternity of bliss."[71]

—Claudia on her vision of the world which is the motive behind her plan to revive the deity worshipped by The Order

Claudia Wolf (voiced by Donna Burke[72]) is a priestess of the town's cult, and the main antagonist of the game. It is said during the game that she was abused as a child. She used to be a friend of Alessa in their childhood. Claudia is attempting to carry on where Dahlia Gillespie failed in Silent Hill and use Alessa Gillespie (through her reincarnation as Heather) to birth "the god". Contrary to Dahlia, her intention in resurrecting the god is to "save" mankind, though she believes she is a sinner and will not be saved. She speaks in riddles and is always barefoot. At the end of the game, she tries to give birth to the deity herself and dies.

She is portrayed by Carrie-Anne Moss in the film series.

Douglas Cartland[]

Douglas Cartland (voiced by Richard Grosse) is a private investigator hired by Claudia Wolf to locate Heather. When this results in the death of Heather's adoptive father, Harry, he feels guilty and accompanies Heather into Silent Hill as an ally. In the "Normal" ending, which is the only ending available on the first play-through of the game, Heather and Douglas survive. If the player gets the "Possessed" ending, Heather kills Douglas, implying she herself has been "possessed". Douglas is mentioned in one of The Order's books in Silent Hill Homecoming, which states Douglas successfully exposed the Silent Hill cult to the authorities after the events of Silent Hill 3. He is portrayed by Martin Donovan in the film series.

Vincent[]

Vincent (voiced by Clifford Rippel) is a priest of the cult. Vincent is less dogmatic than Claudia and opposes her actions. Vincent appears to be on Heather's side during the game. With his finances, he built the church where the final battle is staged in and is killed by Claudia when Heather enters. He is portrayed by actor Kit Harington in the film series.

Valtiel[]

Valtiel is an angel in the religion followed by the cult. A saintly being who attends to and watches over the religion's chief deity, he has the duties of safeguarding the mother until she gives birth to the deity, in order to ensure the protection and restoration of the latter to the world, and resurrecting the mother if she dies. He is a guide to the Otherworld, as he appears before Heather whenever the environment changes.[73]

Silent Hill 4: The Room characters[]

Henry Townshend[]

Henry Townshend (ヘンリー・タウンゼント Henrī Taunzento?) (voiced by Eric Bossick[74]) is the player character of Silent Hill 4: The Room. A reclusive and shy man, he prefers not to show his emotions. He resides in Room 302 of South Ashfield Heights for two years, although he only has a passing familiarity with some of his neighbors, including his next-door neighbor Eileen Galvin and superintendent Frank Sunderland, with him not knowing most other neighbors; thus not many realize that he has not come out of his room for days. Henry is apparently a photographer, as he keeps a photo album and scrapbook containing photos and articles, including several he took in Silent Hill. After five days of being trapped in his room, Henry finds a tunnel in his bathroom that leads to several locations to which he ventures in hopes of finding a way out. Helped later on by Eileen, Henry finds out about serial killer Walter Sullivan's "21 Sacraments" ritual, which involves the killing of 21 victims to wake his "mother", in fact Room 302 itself; Henry himself is the last, 21st intended victim. Depending on the progression of the game, including the state of his apartment and the damage taken by Eileen, Henry could end up successfully getting killed by Walter, surviving but grieving over Eileen's death, or surviving and greeting Eileen later in the St. Jerome's Hospital with a bouquet of flowers.

Eileen Galvin[]

Eileen Galvin (アイリーン・ガルビン Airīn Garubin?) is a character of Silent Hill 4: The Room. The next-door neighbor of Henry Townshend, she resides in Room 303 of the South Ashfield Heights apartment. Despite Henry having lived next to her for two years, the two only share a little bit of familiarity with each other, although Eileen is the first to notice that Henry has not come out from his room for five days. While she can be glimpsed several times in the first part of the game, including by peeping her activities from Room 302, she becomes more important in the later part of the game, where she is attacked by Walter in the Otherworld as the 20th victim of the 21 Sacraments ritual, which leaves her almost dead and rushed to St. Jerome's Hospital. Eileen decides to accompany Henry on his journey throughout Walter's Otherworlds, intent on helping the younger version of Walter, who had helped her when the adult Walter attacked her, leaving her physical body in the hospital. Depending on how much damage Eileen sustains and the possession she experiences, Eileen either falls prey to Walter's deadly trap before the final battle, which results in Eileen dying in the real world, or survives and wakes up in the real world, where she is greeted by Henry giving flowers to her, suggesting that their relationship has strengthened since their previous meeting with each other.

Walter Sullivan[]

Walter Sullivan (ウォルター・サリバン Uorutā Sariban?) is the main antagonist of Silent Hill 4: The Room. Abandoned by his parents at birth at Room 302 of South Ashfield Heights, he was taken in by Frank Sunderland, who kept his umbilical cord while sending him to St. Jerome's Hospital and eventually the Wish House orphanage, located near Silent Hill. Abused and taught the Order's teachings by Dahlia Gillespie, Walter became convinced that Room 302 at South Ashfield Heights is his mother. George Rosten, a priest of the Valtiel sect, let Valtiel go inside Walter's subconscious, which allowed him to perform the 21 Sacraments ritual by killing 21 victims with the intent of awaking his "mother". He managed to kill the first ten victims whose hearts he carved out, becoming a prolific serial killer in Ashfield, but was later captured, with his suicide-in-prison apparently following soon after. In reality, Walter had committed suicide as the 11th victim of the ritual, became a ghost and moved his corpse into Room 302, then planned to continue his killings beyond the grave. Walter killed four more victims before Henry Townshend moved in as the new occupant of Room 302. As part of his plan, he creates various Otherworlds to trap and kill his victims, including Henry and his neighbor, Eileen, whom he targets as the final and penultimate victims, respectively. Though he manages to kill four (or five if Eileen dies in the final battle) more victims, his plan is put to end after his defeat by Henry in all endings of the game except the "21 Sacraments" ending, which shows him managing to kill both Henry and Eileen, thus awaking his "mother".

Cynthia Velasquez[]

Cynthia Velasquez (シンシア・ベラスケス Shinshia Berasukesu?) (voiced by Lisa Ortiz) is a flirtatious Spanish-American woman whom Henry meets in the subway station. Convinced that she is in a dream, she asks Henry to help her out, promising a "special favor" for him. As the two get separated, Cynthia eventually finds an exit, but is attacked by Walter as the 16th victim of the 21 Sacraments ritual, leaving her badly beaten by the time Henry reaches her, who calms her as she dies from her wounds. Later in the game, Cynthia reappears as a vengeful ghost, now having long black hair similar to an onryō, haunting the station that Henry and Eileen visit.

Joseph Schreiber[]

Joseph Schreiber (ジョセフ・シュライバー Josefu Shuraibā?) is a journalist who investigates the Order of Silent Hill. He was the previous occupant of Room 302, whom Henry takes over after his death. Joseph's research about the Order eventually led him to write an exposé about the Wish House orphanage, which he tried to link with the murders of serial killer Walter Sullivan. However, he mysteriously became trapped in his own room one day, and as he attempted to get out, he encountered the Otherworlds created by Walter, which include the ghosts of the victims murdered by him. The player controls Joseph for a brief beginning portion of the game before he gets killed by the ghost of Jimmy Stone, becoming the 15th victim of the 21 Sacraments ritual, at which point the story shifts to two years later. Henry and Eileen encounter Joseph's ghost in Room 302 of the past, located at the bottom of the Spiral Staircase between the Otherworlds, where he tells them to kill Walter by following the Crimson Tome if they wish for the ritual to end.

Frank Sunderland[]

Frank Sunderland (フランク・サンダーランド Furanku Sandārando?) is the superintendent of South Ashfield Heights, where Henry Townshend and Eileen Galvin reside. He is also the father of Silent Hill 2 protagonist, James Sunderland, whom Frank describes as having "disappeared" in Silent Hill with his wife, Mary. Frank once gave Henry a photo of the Toluca Lake, and is later revealed to have taken in Walter Sullivan when he was abandoned in Room 302 by his parents. He gave up Walter for adoption in the Wish House Orphanage near Silent Hill, but kept Walter's umbilical cord. While Frank survives the events of the game in most endings, the "21 Sacraments" ending has the radio announcing his death at his room, among others.

Jasper Gein[]

Jasper Gein (ジャスパー・ゲイン Jasupā Gein?) is a mentally unbalanced man who is fascinated with the Order of Silent Hill. He was friends with Bobby Randolph and Sein Martin, both also fascinated with the Order as well as being two of the initial ten victims of the 21 Sacraments ritual conducted by Walter. When Henry enters the area near Wish House orphanage from Room 302, he meets Jasper who offers him clues about the orphanage and the Order, being a fan of them. Henry later watches as Jasper gets killed by Walter, who immolates him alive as the 17th victim, while Jasper himself, as if appreciative of the event, carves 17/21 in his chest. Jasper later reappears as a burned ghost who haunts the orphanage.

Andrew DeSalvo[]

Andrew DeSalvo (アンドリュー・デサルボ Andoryū Desaruvuo?) is a middle-aged guardian of Wish House orphanage employed by the Order of Silent Hill. While he is not a part of the Order, he relished the idea of abusing and punishing the orphans, often torturing them at the Water Prison regardless if they actually broke the rules or not. Walter implies that Andrew killed his childhood friend, Bob, during his tortures, as well as forcing him to drink water with leeches in it. Henry meets Andrew trapped inside the Water Prison. Though he manages to free him, Andrew is later found drowned as the 18th victim of the 21 Sacraments ritual, with his ghost later resurfacing when Henry and Eileen visit the prison for the second time.

Richard Braintree[]

Richard Braintree (リチャード・ブレインツリー Richādo Bureintsurī?) is a violent and sadistic resident of Room 207 of South Ashfield Heights. Having a short temper, he once punished a fellow resident, Mike, by ripping his clothes and beating him, which young Walter misunderstood as his having literally skinned Mike alive. Henry meets Richard in the Building World, the latter initially mistaking him as a manifestation by pointing a revolver at Henry. Richard is later found by Henry as having strapped to a chair and electrocuted to death as the 19th victim of the 21 Sacraments, despite Henry's attempt to free him. His ghost later haunts the Otherworld version of Room 207.

Silent Hill: Shattered Memories characters[]

Michelle Valdez[]

Michelle Valdez (ミッシェル・バルデズ Missheru Barudezu?) is a Cuban-American graduate of Midwich High School who works at The Balkan club. The only major character who did not have a counterpart in the original Silent Hill, Michelle claims that she used to go to school with Cheryl Heather Mason during a meeting with Cheryl's father, Harry. Later on, she appears and disappears to Harry several times while helping him as he goes through Silent Hill in search of Cheryl, herself already in a heated argument with her boyfriend, John. On the last time she appears to Harry, Michelle tells Harry to visit the Lighthouse through the lake while stating that he may not like the answers he finds, implying that she already knows about who or where he actually is. Depending on the player's choice throughout the game, Michelle may appear in one of the three possible outfits and persona, as well as one of the two personalities. She also appears in one of the game endings, "Sleaze and Sirens", where she participates in a homemade sex tape with Harry and Lisa Garland.

Silent Hill: Downpour characters[]

Murphy Pendleton[]

Murphy Pendleton (マーフィー・ペンドルトン Māfī Pendoruton?) is the main protagonist and player character of Silent Hill: Downpour. Raised in an orphanage, Murphy respects nuns and is stated to have a criminal behavior, though he eventually stopped and married his long-time friend, Carol, who bore him a son, Charlie, who was particularly close to his father. However, Charlie was abducted and subsequently killed by child rapist and the Pendleton's neighbor, Patrick Napier. Soon after, Carol divorced Murphy, who was consumed in grief that he allowed himself to be arrested and sent to Ryall State Prison so he could kill Napier personally with a deal with George Sewell, which involved him beating Sewell's fellow officer, Frank Coleridge. During a prisoner transfer to Wayside Maximum Security Prison, the prison bus crashes, though Murphy survives and stumbles upon Silent Hill.

There, Murphy is haunted by manifestations due to his guilt in Napier and Coleridge's deaths, as well as being chased by Anne Marie Cunningham, Frank's daughter who blames him for her father's death. As he comes to accept his guilt by defeating the Bogeyman, he attempts to escape by boat, but is stopped at the last minute by Anne, who shoots him. Confronting the Wheelman at a memory of the Ryall State Prison, Murphy then transforms into the Bogeyman, whom the player controls whether to kill or spare Anne, or being killed by her, depending on the progression. If the Bogeyman spares Anne, Murphy is then released and thanked by Anne, who learns that her father's killer was in fact Sewell. If it kills Anne, Murphy will then be sent to prison while being looked over by the Wheelman in the "Full Circle" ending or executed for his killings of Napier and Frank in the "Execution" ending. In the event that Anne kills the Bogeyman, Murphy takes the role of Sewell while his own role is taken by Anne as the game plays on the beginning cutscene. The "Surprise!" ending instead shows Murphy stumbling over a surprise party for himself, attended by various past Silent Hill characters, including the Pyramid Head.

Anne Marie Cunningham[]

Anne Marie Cunningham (アン・マリー・カンニガム An Marī Kaningamu?, née Coleridge) is one the main antagonists of Silent Hill: Downpour and the main protagonist of the comic Anne's Story, which retells the story of Downpour from Anne's perspective. A corrections officer at Wayside Maximum Security Prison, Anne oversees the inmate transfer from Ryall State Prison, which includes Murphy Pendleton, whom she suspects is the one who had brutally beaten her father, Frank Coleridge, into a vegetative state that lasts until his death. When the prison bus crashes, Anne survives and tracks Murphy, who also survives the crash. She meets Murphy several times and attempts to arrest him, though he manages to escape in all attempts. Like Murphy, Anne herself experiences the manifestations of Silent Hill, which make her even more determined to kill Murphy. Manifestations of a younger Anne also appears to Murphy, which reflect Anne's blame towards Murphy. When she finally shoots Murphy as the latter is about to escape with a boat, the two are sent to a memory of Ryall State Prison, where she reveals to Murphy her connection to Frank as well as her desire to kill him. Murphy then transforms into the Bogeyman whom the player has a choice in killing or sparing Anne, or even getting killed by her, depending on the game progression. If the Bogeyman spares Anne, she will learn that the one who murdered Frank was George Sewell. She releases and thanks Murphy afterwards, while also turning her attention to Sewell in the "Truth and Justice" ending. In the scenario that Anne kills the Bogeyman, the game ends on "Reversal" ending, which switches Murphy's role to Anne and Sewell's role to Murphy at the cutscene played in the beginning of the game.

Charlie Pendleton[]

Charlie Pendleton (チャーリー・ペンドルトン Chārī Pendoruton?) is the young son of Murphy Pendleton and his ex-wife Carol. Charlie had a strong relationship with his father; the two often played kites together and shared an interest in cars. Before the events of Silent Hill: Downpour, Charlie was kidnapped by the Pendleton's pedophile next-door neighbor, Patrick Napier, who molested and threw Charlie in a lake, where he drowned. In grief over his son's death, Murphy was motivated to avenge Charlie's death by making himself arrested and then kill his neighbor by his hands. Memories of Charlie manifest during Murphy's travel throughout Silent Hill, including an apparition of himself that the Bogeyman kills in front of Murphy. He also congratulates Murphy after the latter kills the Bogeyman, stating that he never blames him for his death.

Howard Blackwood[]

Howard Blackwood (ハワード・ブラックウッド Hawādo Burakkuuddo?) is a mysterious postmaster who works in Silent Hill. He has been working as a postmaster for over a century as he appears in the comic Past Life, which is set in the 19th century; it is implied that he was drawn to Silent Hill after a self-defense kill and having to undergo his torment over and over. Unlike many other people who stumble over Silent Hill, Howard seems to know a great deal about the mechanism of the town, whether mundane or not. When Murphy Pendleton arrives in Silent Hill in Silent Hill: Downpour, he meets Howard several times, who gives cryptic conversation and clues about the town before abruptly disappearing. Howard also plays a major role in Silent Hill: Book of Memories as he is the one who gives the player character the titular book in the first place, as well as serving as the in-game shopkeeper.

John P. "JP" Sater[]

John P. Sater is a former tour guide of the Devil's Pit, a once-popular tourist attraction in Silent Hill. JP was responsible for the death of eight children during a collapse of an underground tram transporting tourists, as he was intoxicated at that time. Defamed and losing his job, JP blamed himself for the accident and became suicidal. He is already contemplating suicide by the time Murphy arrives in the town; regardless whether Murphy choose to console or taunt him, he jumped onto a chasm to his death. Before his suicide, however, he implies that he knows Murphy and the latter's guilt over his past sins.

Frank Coleridge[]

Frank Coleridge (フランク・コールリッジ Furanku Kōrurijji?) is a corrections officer at the Ryall State Prison, where Murphy Pendleton was incarcerated. He is also the father of Anne Marie Cunningham, who holds him in high regard and is determined to follow in his footsteps by becoming a corrections officer. A wise and honorable man, Frank treated all of his colleagues and inmates with respect. He also sincerely believed that everyone can change, as he worked hard to make Murphy receive a parole, believing the latter to be a good man in heart. Frank, however, did not trust his fellow officer George Sewell, as he knew that the latter was corrupt and treacherous with anyone who made deals with him. After the murder of Patrick Napier, Frank confronted Murphy and Sewell, in which the latter ordered the former to kill Frank. Regardless of the occurrence, Frank was beaten into a vegetative state until his death. Throughout Silent Hill: Downpour, Frank appears in the form of the Wheelman to both Murphy and Anne, the latter believing that Murphy is her father's killer and thus determined to get revenge on him. Depending on the endings, the murderer of Frank can be that of Murphy, or Sewell, who beat Frank anyway when Murphy was unable to do so.

Bobby Ricks[]

Bobby Ricks is a DJ of a local radio station WLMN FM, located in the Centennial Building in Silent Hill. He has been trapped in Silent Hill for a long time, but due to lacking courage to get out of the town, he sits back at the station to broadcast radio transmissions throughout the town, dedicating them towards several people, including Murphy Pendleton. When Murphy arrives at the station, Bobby tells him that he was afraid to explore Silent Hill as he knows that it "has rules to follow" as well as the existence of a boat in the marine. He mysteriously disappears after receiving a transmission dedicated to himself, followed by an attack by a pack of Screamers.

Patrick Napier[]

Patrick Napier (パトリック・ネイピア Patorikku Neipia?) is a child molester and registered sex offender. A former neighbor of Murphy Pendleton, he abducted, molested, and subsequently killed Murphy's son, Charlie, by throwing him in a lake and left him to drown. After a similar murder of an eight-year-old boy named Daniel Stephens, Napier was arrested and jailed-without-parole at Ryall State Prison, where he was put under protective custody. Murphy, who wanted to avenge Charlie's death, deliberately made himself get arrested and thrown to prison, where he struck a deal with officer Sewell so he could attack and kill Napier personally. Murphy, however, still has guilt well after Napier's death, even when he tried to convince himself that Napier deserved it. Depending on the game endings, the dream of Napier's murder by Murphy that Murphy experienced at the start of the game can be true or only an imagination, as Sewell was the one who murdered him when Murphy was unable to go through the proceeding.

The Nun[]

A nun appears at the St. Maria's Monastery, inviting Murphy Pendleton to show him the body of the Bogeyman, which changes its likeness to both Murphy and Patrick Napier. Despite Murphy's objection, the nun states that Murphy is the person's only family, all while consoling him, thus, it is implied that she is a manifestation wanting to help Murphy face his guilt over Napier's death.

George Sewell[]

George Sewell (ジョージ・スーウェル Jōji Sūueru?) is the main antagonist of Downpour a corrections officer at Ryall State Prison, alongside Frank Coleridge. Corrupt and manipulative, Sewell made a deal with Murphy Pendleton in the latter's plan to kill Patrick Napier personally if the latter agreed to an unknown favor. This turns out to be killing Frank, who was the only one knowing Sewell's true nature. Frank was beaten into a vegetative state until his death, and Sewell put the blame on Murphy. Depending on the endings, Sewell may be the one who finished off Napier and beat Frank, both because Murphy was unable to do so. In the "Truth and Justice" ending, upon finding out the truth about Anne Comic.

Sanchez[]

Sanchez is Murphy Pendleton's fellow inmate at Ryall State Prison. He participates in the prison transfer alongside Murphy, where he attracts Anne's attention that unwittingly results in the prison bus crash. Murphy finds that he had survived the crash when he meets him at the Devil's Pit dinner, threatening what appears to be a woman. This woman turns out to be a Screamer, who proceeds to brutally kill Sanchez in front of Murphy.

The Bogeyman[]

The Bogeyman (ブギーマン Bugīman?) is one of the antagonists of Silent Hill: Downpour. Appearing as a towering humanoid wearing heavy raincoat, gas mask, and wielding a hammer, it torments both Murphy Pendleton and Anne Marie Cunningham because of their guilt over their son and father's deaths, respectively. There is also a poem that is supposedly capable of warding off the Bogeyman, although Murphy fails to recite it before the Bogeyman kills a manifestation of his son, Charlie. When Murphy confronts and finally defeats the Bogeyman, the latter switches its face to both Patrick Napier and Murphy himself. At the end of the game, upon shooting Murphy, Anne sees him transforming into the Bogeyman, who, depending on the player's choice, may kill Anne or spare her, which affects the game endings.

Critical reception[]

Critics enjoyed the level of realistic detail given to the characters of Silent Hill 2 and Konami's ability to transition between CG and in-game scenes.[75][76] Game Revolution liked that James was an everyman character instead of a highly trained professional.[77] GameZone praised James' sympathetic character, and found the voice acting improved, though not flawless, as compared to Silent Hill 2's predecessor.[78] Another reviewer considered the voice acting and script superior to the survival horror video game series Resident Evil,[79] while GameSpot criticized the script for hampering the voice acting.[80] IGN's Emma Boyes praised the relationship between James and Mary, listing it as one of "The Greatest Video Game Couples".[81]

The character of Heather received both praise and criticism by reviewers of the game. GameSpot's Scott Osborne found her "interesting" and liked the fact that although she seems to be an average girl in his opinion, she remains non-intimidated upon witnessing sights considered by him frightening, stating that "even Rambo would run like hell from that."[82] Chris Hudak of Game Revolution regarded her as "believable" and "more likeable" than the protagonists of the two previous games in the series, because he esteemed her as having "some attitude", "vulnerability", and "snarky teenaged wit".[83]

References[]

  1. Fahs, Travis. "IGN Presents the History of Survival Horror". IGN.com. IGN Entertainment, Inc. p. 5. http://retro.ign.com/articles/104/1040759p5.html. Retrieved 2011-06-09. 
  2. Dieubussy (2009-05-15). "Interview with Takayoshi Sato: Seizing New Creations". Core Gamers. Archived from the original on 2011-01-06. http://www.webcitation.org/5vWYyUN3u. Retrieved 2011-01-06. 
  3. "ゲームソフト プレイステーション2". Konami Computer Entertainment Tokyo, Inc.. Archived from the original on 12 October 2004. http://web.archive.org/web/20041012044127/http://www.konamityo.com/games/lineup/soft_ps2.html. 
  4. "E3 2001: Silent Hill 2 Interview". IGN.com. IGN Entertainment, Inc.. 17 May 2001. http://ps2.ign.com/articles/094/094863p1.html. Retrieved 26 December 2010. 
  5. "IGN Top 100 Games 2007: 97 Silent Hill 2". IGN.com. IGN Entertainment, Inc.. 2007. http://top100.ign.com/2007/ign_top_game_97.html. Retrieved 26 December 2010. 
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Silent Hill 2: Making of. Fun TV, Konami, 2001.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Konami Corporation. Silent Hill 3: Naissance d'une Renaissance. Konami Corporation, 2003.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 "Silent Hill 3 Character Commentary" (in Japanese). Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル [Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle]. Japan: NTT Publishing Co., Ltd. 2003-07-31. pp. 66–67. ISBN 4-7571-8145-0. 
  9. 9.0 9.1 9.2 9.3 9.4 9.5 "Silent Hill 2 for PC– Technical Information". GameSpot. http://www.gamespot.com/pc/adventure/silenthill2/tech_info.html. Retrieved 2010-10-13. 
  10. Exclusive Interview: Troy Baker – The New James Sunderland
  11. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Mary's letter: Well I'm alone there now...In our 'special place'...Waiting for you... / James: A dead person can't write a letter. Mary died of that damn disease three years ago."
  12. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: Mary's going to die...? You..you must be joking / Doctor: I'm very sorry. [...] As her doctor, I promise that I'll do what I can. But... there's still no an effective treatment for her condition. / James: How long does she have? / Doctor: I'm afraid I'm not sure. 3 years at most... Perhaps 6 months..."
  13. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: I've already read enough medical books. None of them ever did any good."
  14. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Mary's letter: Whenever you come see me, I can tell how hard it is on you...I don't know if you hate me or pity me...Or maybe I just disgust you....I'm sorry about that. When I first learned that I was going to die, I just didn't want to accept it. I was so angry all the time and I struck out at everyone I loved most. Especially you, James."
  15. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: It was a long three years... I was... tired."
  16. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: Laura, how old are you? / Laura: Um, I turned eight last week. / James: So Mary couldn't have died three years ago..."
  17. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: I can't believe it... You could be her twin. Your face, your voice... Just your hair and clothes are different."
  18. 18.0 18.1 Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: You’re coming with me? / Maria: You were gonna just leave me here? / James: No but- / Maria: With all these monsters around?"
  19. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: You're alive! Maria...! I thought that thing killed you...! Are you hurt bad? / Maria: Not at all, silly. / James: ...Maria? That thing... it stabbed you. There was blood everywhere. / Maria: Stabbed me? What do you mean?""
  20. 20.0 20.1 20.2 20.3 20.4 "Silent Hill 2 Character Commentary" (in Japanese). Silent Hill 3 公式完全攻略ガイド/失われた記憶~サイレントヒル・クロニクル~ [Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle]. NTT Publishing Co., Ltd.. 2003-07-31. pp. 46–47. ISBN 4-7571-8145-0. 
  21. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: Mary's gone. She's dead. / Laura: Liar! That's a lie! / James: No, that's not true... / Laura: She... she died 'cause she was sick? / James: No. I killed her."
  22. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: I was weak. That's why I needed you.... Needed someone to punish me for my sins...."
  23. "E3 2001: Silent Hill 2 Interview". IGN. 2001-05-17. http://uk.ps2.ign.com/articles/094/094863p1.html. Retrieved 2007-01-21. 
  24. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: Now I understand. The real reason I came to this town. I wonder what was I afraid of? Without you, Mary, I've got nothing... Now we can be together..."
  25. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: Mary. You look so peaceful. Forgive me for waking you. But without you, I just can't go on. I can't live without you, Mary. This town, Silent Hill... The Old Gods haven't left this place.... And they still grant power to those who venerate them... Power to defy even death..."
  26. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Maria: You killed Mary again? / James: That wasn't Mary. Mary's gone. That was just something I... Maria? Maria. / Maria: What, James? / James: I want you... I want you with me... / Maria: Are you sure? / James: C'mon. Let's get out of here. / Maria: What about Mary? / James: It's okay, I have you."
  27. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: You'd better do something about that cough..."
  28. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: So it was all your work! (The dog comes down from the vision mixer and licks James's face.)"
  29. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Harry: Sorry... Ah... / James: Who... who are you...? / Harry: Have you seen a little girl around here? Short, black hair... / James: What are you talking about...? Anyway, listen... Have you seen my wife... her name's Mary — Aaarrgghhh!!! (An alien stuns him and with the help of Harry Mason, carries him back to the spaceship.)"
  30. "X: The Wheel of Fortune" (in Japanese). The Book of Lost Memories. Japan: Konami. 2003. pp. 96. ISBN 4-7571-8145-0. 
  31. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "On-screen text: It looks like there's something stuck inside the toilet. Will you take it out?"
  32. Konami (Team Silent). Silent Hill 3. (Konami). PlayStation 2. (2003-05-23)
  33. Climax Group. Silent Hill: Shattered Memories. (Konami). Wii. (2009) "Kaufmann: James? / James: Wrong day again? / Kaufmann: See you tomorrow, James. One of my couples therapy patients...Haven't see his wife in a while."
  34. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Mary: Didn’t you want to see me? / James: Yes, I wanted to see you. Even an illusion of you."
  35. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Maria: When I woke up, I was all alone. Everyone’s gone... Is it because of those monsters? What do I do now? Do I fight and live? Or do those monsters get me? I don’t have any reason to go on living, but... But I’m scared to die. I’m so afraid of pain. Should I... run away? I want to find somebody. I don’t like being alone... But... but is there anyone left alive?"
  36. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Ernest: Are you satisfied? Would you leave me alone? / Maria: My name is...Maria. What’s your name? / Ernest: Ernest. / Maria: Hemingway? / Ernest: Baldwin."
  37. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Maria: Do you know a little girl named Amy? / Ernest: Why do you ask me that? Maria: This letter, “TO MY DEAREST DADDY”... it’s from a girl named Amy Baldwin. You’re “DADDY”?"
  38. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Ernest: So perhaps that means that I can hope for a miracle as well? / Maria: What do you mean? / Ernest: In the apartment next door, there is a bottle containing a white liquid. / Ernest: I don’t know exactly where it is, but I know it's in there somewhere. / Ernest: I must have it. / Maria: You...want me to get it for you? / Ernest: Please... / Maria: Why don’t you just get it yourself? / Ernest: If I could, believe me I would but I...... / Maria: ......White?"
  39. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Ernest: That's the only item I couldn't get myself. By the time I found out about it, I could no longer leave the house. So long... / Maria: Yes, but will... / Ernest: Maria, the Gods are here."
  40. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Ernest: That James, he's a bad man. / Maria: James...? Y,yes...... I know. / Ernest: He’s looking for the you that isn't you. / Maria: Because he’s kind. Do you...know something? / Ernest: Yes..... Maria, you're..."
  41. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: Did a little girl run out of here?/ Maria: Yeah, she was too fast for me! Aren’t you gonna go after her?"
  42. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "James: You’re alive! Maria! I thought that thing killed you!...That thing-it stabbed you. There was blood everywhere. / Maria: Stabbed me? What do you mean? / James: It chased us to the elevator. And then... / Maria: James, what are you talking about?"
  43. Maria: See? I’m real. Don’t you want to touch me?...Come and get me. I can’t do anything through these bars.
    James: Okay, stay right there. I’ll be there soon. (Silent Hill 2. Konami, 2001.)
  44. Maria: But I can be yours! I’ll be here for you forever! (Silent Hill 2. Konami, 2001.)
  45. James: Maria? It’s you...But I don’t need you anymore. (Silent Hill 2, "Leave" ending. Konami, 2001.)
  46. James: Maria...I want you...I want you with me...
    Maria: What about Mary?
    James: It’s okay, I have you. (Silent Hill 2, "Maria" ending. Konami, 2001.)
  47. Book of Lost Memories). Konami, 2003. Pg 50-51, "Silent Hill 2 Ending Analysys".
  48. Angela: I'm looking for my mama-I mean my mother. (Silent Hill 2. Konami, 2001.)
  49. Angela: It's always the same! You're only after one thing!...Or you could just force me. Beat me up like...he always did... (Silent Hill 2. Konami, 2001.)
  50. Angela: Even Mama said it...I deserved what happened. (Silent Hill 2. Konami, 2001.)
  51. 51.0 51.1 51.2 51.3 Meet the Characters and Monsters of Silent Hill 2. IGN, 2001-08-15. Retrieved on 2007-08-08.
  52. Angela: Don’t touch me! You make me sick!...You said your wife Mary was dead, right?
    James: Yes, she was ill.
    Angela: Liar! I know about you. You didn’t want her around anymore. You probably found someone else! (Silent Hill 2. Konami, 2001.)
  53. Alexander, Leigh (2007-07-19). "Column: The Aberrant Gamer - 'Sundering the Mind'". GameSetWatch. http://www.gamesetwatch.com/2007/07/the_aberrant_gamer_sundering_the_mind.php. Retrieved 2010-08-04. 
  54. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Mary: Between the disease and the drugs, I look like a monster. Well, what are you looking at? Get the hell out of here. Leave me alone already! [...] Are you still here? I told you to go! Are you deaf?! Don't come back!"
  55. James: Forgive me.
    Mary: I told you that I wanted to die, James. I wanted the pain to end. (Silent Hill 2. Konami, 2001.)
  56. Mary: James, do you really think I could ever forgive you for what you did?! (Silent Hill 2, "Maria" ending. Konami, 2001.)
  57. Maria: You killed Mary again?
    James: That wasn’t Mary. Mary’s gone. That was just something I- (Silent Hill 2, "Maria" ending. Konami, 2001.)
  58. Eddie: Do you know what it does to you, James? When you're hated, picked on, spit on, just cause of the way you look...after you've been laughed at your whole friggin' life? That's why I ran away after I killed the dog...Yeah, I killed that dog...Then "he" came after me! I shot him too, right in the leg! He's gonna have a hard time playing football on what's left of that knee! (Silent Hill 2. Konami, 2001.)
  59. Eddie: That guy...he-he had it coming!...Besides, he was making fun of me with his eyes! Like that other one... (Silent Hill 2. Konami, 2001.)
  60. Eddie: Killin' a person ain't no big deal... (Silent Hill 2. Konami, 2001.)
  61. Eddie: From now on, if anyone makes fun of me...I'll kill em! Just like that!
    James: Eddie, have you gone nuts?
    Eddie: I knew it. You too. You're just like them...I'll kill you James! (Silent Hill 2. Konami, 2001.)
  62. 62.0 62.1 James: What's that letter?
    Laura: None of your business! You didn't love Mary anyway! (Silent Hill 2. Konami, 2001.)
  63. Laura: I was friends with Mary. We met at the hospital. It was last year.
    James: You liar!...last year, Mary was already... (Silent Hill 2. Konami, 2001.)
  64. 64.0 64.1 Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Mary's letter to Laura: Laura... I love you like my very own daughter. If things had worked out differently, I was hoping to adopt you. Happy 8th birthday, Laura. Your friend forever, Mary."
  65. Konami (Team Silent). Silent Hill 2. (Konami). PlayStation 2. (2001-09-21) "Laura: She...she died ‘cause she was sick? / James: No...I killed her. / Laura: You killer! Why’d you do it?! I hate you! I want her back! Give her back to me! I knew it! You didn’t care about her! I hate you, James!"
  66. "Silent Hill 2 Creature Commentary" (in Japanese). Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル [Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle]. Japan: NTT Publishing Co., Ltd. 2003-07-31. p. 49. ISBN 4-7571-8145-0. 
  67. Gans, Christophe (2006-03-15). "On Adapting Silent Hill Lore, The Red Pyramid, and Using "Centralia" as a Temp Film Title". Sony Pictures Digital Inc.. http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/03/on_adapting_sil.php. Retrieved 2010-03-14. 
  68. Konami Corporation. The Making of Silent Hill 2 DVD. Konami Computer Entertainment Tokyo, Inc, 2002.
  69. Dieubussy (2009-05-15). "Interview with Takayoshi Sato: Seizing New Creations". Core Gamers. CoreGamer. Archived from the original on 2011-01-06. http://www.webcitation.org/5vWYyUN3u. Retrieved 2011-01-06. 
  70. González, Christina (2007-08-28). "The Escapist: Seeing Red: The Repulsive Allure of Pyramid Head". The Escapist. Themis Group. p. 1. http://www.escapistmagazine.com/articles/view/issues/issue_112/1372-Seeing-Red. Retrieved 2010-08-04. 
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